Bah .. we do not abhor Cruisers. If I knew that they were so sensitive I would not played in so "cruel" way. As for the pejorative term used by our wise moderator (idiots) is best to be ignored, after all, you better not mess with people stressed. Go play what you want. Sorry if we, racers, can't see the point. Relax, take your pills and go cruise
SamH, being you the man next to god, could you suggest to implement two new filter buttons for DRIFT and DRAG too? It would be easy to find 5 playable servers between so much garbage.
Ah... is there any other race than human race?
Japanese is a race for you or a nationatily?
If you say yellow or black are you talking about race or skin?
I think that anything that defines what you are (your nationality, your colour, your name) can be considered as race while under "racism" rule.
So, like other thread were people starting something like "I hate germans", if you say "Id like to kill all brazilians", you are doing racist commentary and or apology to it.
BTW, it has been since the same group of guys here. I think is time for moderation define what is exactly permited or not, because, If I can come here and start talking bs about other people, I think that is a right for anyone from any country, but sure that would not be the place that mature and inteligente people would like to keep visiting.
BTW, again, when I said "I will start a Kill all Cruisers movement", it is obvious that was just a joke, something different of "I will start a Kill all Brazilians movement", where is evident that it is "something" more.
But I'm really not concerned if or not some kids here are just racist how it is expect them can be, but I'm just asking directly: is that a racist commentary or not? I just want to understand.
No comments about your racist commentary.
About TDU agains LFS, I think at least in TDU you have much more tracks, enviroments and cars to "cruise" around, and once your are just "cruising", not racing, there no much demand for real simulation.
And yes, my "cruise" filter is always turned on. Good "cruise"... bro.
That is the reason I did resist and I didn't buy GRID.
The temptation was large and strong, but I did resist, cause I tried the demo once, and hated it (I loved the graphics). Then I tried a second time months after, and I hated again. Then I decided: if someday I buy this game, it will be when it costs U$1,00 on the Steam.
(BTW it has a decent physics for colisions and bumps, but a weird ffb and a ridiculous grip)
Could you be more educated? I'm not here disrespecting anyone, ok?
If I'm a troll (and I'm not) try to demonstrated your superiority above me, if you can, and start acting like an adult, ok?
And yes, I use to drive or with cockpit view or without body view, depending on the car.
Cars like formulas, I use to play with cockpit view, because they are next to the ground and give good sense of speed. Cars like XFG, I prefer to drive without body, because I can get best sense of speed, better peripheral vision, and best visualization of the display.
Oh come on... can't you keep the conversation civilized? Please?
Flame, we understand perfectly that physics is a fundamental part of the simulation, but a simulator can not be done just that. The graphics part is also important to give the game immersion. We all want better graphics always, there are those who can not lie about it. Priorities? Yes, primarily, the focus should be given to the physical. But the graphics should not be forgotten. Remember also that physics is done by Scawen and graphics by Eric, so different people working on different things. Thus the work of one, should not interfere in the work of another, so there is no harm because the development of physical attack when the graphics, as they may go in parallel.
I agree that more polygons will consume more processing, but this issue is resolved for GPU, not causing degradation of performance of the CPU if you have a good graphics card. I prefer an approach more in the style of the team's former ex-Blimey (http://www.slightlymadstudios.com/about/): We are a passionate team united with the single vision of creating the most detailed and authentic products, providing the most immersive and enjoyable gameplay experiences possible.
And I believe that Scawen and the rest of the team has this vision too, they just don't have the structure to do all in the same short time.
Dude, no one here is criticizing the work of Lynce, or his person.
Rather, everyone is posting praise for their effort, the result will bring obvious benefits to low graphic content of this game.
What is discussed here is around of my attitude to criticize harshly the poor graphics of this game in relation to current times. I could not resist to voice (perhaps a little rude, I apologize sincerely for that), about the picture that Lynce was posted to show the texture of the tire. A profile completely truncated by the low rate of polygons and a blatant interference between bodywork and tire that jump to the eyes. An observer passing through forum will certainly notice the poor quality of the modeling, and my criticism, I would insist, is relevant.
But I agree that here is definitely not the best place to do it, but not because the theme of the topic would not absorve it, but simply because the prevailing intolerance. Actually, I could say that it was going well until the entry of Mr. Velociround in the subject, trying to go through some sort of moderator, what he definitely is not, and that even if he was, there would be no need to carry as he did. He has the habit of following me from other forums, always acting with cynical (does anyone doubt his cynical attitude?), and attacks against my freedom of expression. So I make it clear that at no time I'm criticizing the work of Lynce, neither have considered him to be responsible for the low quality graphics of the game. I will continue watching the topic, waiting for the day on April 7 with mild anxiety
And Lynce, yes, sorry for rape your topic, that was not the intention. Good work.
While LFS demo is exactly what the game is, rF demo is much less than the full game.
It is a heavy mistake from the rF developers, because you can't expect that a new user will realize the need of dl and install mods to get a decent experience.
They should dispose a better content for the demo, so their sales would grow up.
Now, please, change the textures and reflections of the picture you posted and you'll see it equal to any LFS car.
In fact, the S1 models are the same since from its first release.
Of course there are new cars and tracks since S2, but the struture is the same, I mean, the low poly models, wheels without arms, tyres interfering with the body, no details and reliefs around lights and glasses, etc.
I'm not point textures, but polygons and details. Lynce's work is great.
edit: please, don't take what I say so basic, I compare with 90s games, but I'm not say that it is exactly like it. Of course it is a little better, and the wheels are 3d today. Does anyone has a shot from the XFG of the first realease to compare with XFG today?
Sure any game suitable for mods, not just rFactor, should come with a management system for dl, install and control versions.
I think it is pure lazy of the devs, because it is a very simple system to build.
Specially a game exclusively made for mods, as rFactor, it must be considered an obligation, not just a mere possibility.
But one thing must be said, that rFactorcentral does a good job with this. You can find everything around the game there, and for sure, there is not any server that really matters, that has not its mods at two clicks in the rfcentral.
It is too complicated to say things in forum in the same manner we say out here. Many times I know I sound agressive, but without intention to be agressive. Ok, regards